Corona SDK, Data structures & Algorithms, Maths & physics

Corona SDK – An implementation of bow shooting without physic engine 1

Why “without physic engine”? Firstly, I have to say that physic engine is an excellent tool for simulating physical interactions, a great framework for making physic based games. Thousands (or hundreds of thousands maybe) of physic based were made by this awesome engine. People are satisfied with it. Me too, until I tried to make… Continue reading Corona SDK – An implementation of bow shooting without physic engine 1