Corona SDK, Maths & physics

Corona SDK – An implementation of bow shooting without physic engine 2 – Collision check

Let’s move to collision checking part. I did not use the built-in physic engine so I had to do it in my own way: -          Register a list of targets by using an array to store targets. There are two types of targets One already has its implementation of collision checking itself One does not… Continue reading Corona SDK – An implementation of bow shooting without physic engine 2 – Collision check

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Corona SDK, Data structures & Algorithms, Maths & physics

Corona SDK – An implementation of bow shooting without physic engine 1

Why “without physic engine”? Firstly, I have to say that physic engine is an excellent tool for simulating physical interactions, a great framework for making physic based games. Thousands (or hundreds of thousands maybe) of physic based were made by this awesome engine. People are satisfied with it. Me too, until I tried to make… Continue reading Corona SDK – An implementation of bow shooting without physic engine 1